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Global System for Mobile Communications (AKA GSM, around 80–85 % market share) and IS-95 (AKA cdmaOne, around 10–15 % market share[1]) are the two most prevalent mobile communication technologies. Both technologies have to solve the same problem: to divide the finite RF spectrum among multiple users.
TDMA (Time Division Multiple Access—underlying technology used in GSM's 2G) does it by chopping up the channel into sequential time slices. Each user of the channel takes turns to transmit and receive signals. In reality, only one person is actually using the channel at a specific moment. This is analogous to time-sharing on a large computer server.
CDMA (Code Division Multiple Access—underlying technology used in GSM's 3G and IS-95's 2G) on the other hand, uses a special type of digital modulation called spread spectrum which spreads the voice data over a very wide channel in pseudorandom fashion. The receiver undoes the randomization to collect the bits together and produce the sound.
For comparison, imagine a cocktail party, where couples are talking to each other in a single room. The room represents the available bandwidth. In GSM, a speaker takes turns talking to a listener. The speaker talks for a short time and then stops to let another pair talk. There is never more than one speaker talking in the room, no one has to worry about two conversations mixing. In CDMA, any speaker can talk at any time; however each uses a different language. Each listener can only understand the language of their partner. As more and more couples talk, the background noise (representing the noise floor) gets louder, but because of the difference in languages, conversations do not mix.
Contents |
| Feature | NMT | GSM | UMTS | IS-95 | CDMA |
|---|---|---|---|---|---|
| Technology | FDMA | TDMA | W-CDMA | CDMA | CDMA |
| Generation | 1G | 2G | 3G | 2G | 2G / 3G |
| Digital | No | Yes | Yes | Yes | Yes |
| Year of First Use | 1981 | 1991 | 2001 | 1995 | 2000 / 2002 |
| Worldwide market share[2] | 0% | 72% | 12% | 0.6% | 12% |
| Roaming | Scandinavia | Worldwide, 200+ countries | Worldwide | Limited | Limited |
| Handset interoperability | None | SIM card | SIM card | None | RUIM (not commonly implemented) |
| Operator locking | Monopoly | Unlockable | Unlockable | ESN | ESN |
| Common Interference | None | Interferes with some electronics, such as amplifiers | None | None | None |
| Signal quality/coverage area | Good coverage due to low frequencies | Good coverage indoors on 850/900 MHz. Repeaters possible. 35 km hard limit. | Smaller cells and lower indoors coverage on 2100 MHz; equivalent coverage indoors and superior range to GSM on 850/900 MHz. | Unlimited cell size, low transmitter power permits large cells | Unlimited cell size, low transmitter power permits large cells |
| Frequency utilization/Call density | Very low density | 0.2 MHz = 8 timeslots. Each timeslot can hold up to 2 calls through interleaving. | 5 MHz = 2 Mbit/s. Each call uses 1.8-12 kbit/s depending on chosen quality and audio complexity. | ? Comparable to UMTS | ? Comparable to UMTS |
| Battery life | Low, due to high transmitter power (1 watt) | Very good due to simple protocol, good coverage and mature, power-efficient chipsets. | Lower due to high demands of WCDMA power control and young chipsets. | Lower due to high demands of CDMA power control. | Lower due to high demands of CDMA power control and young chipsets. |
| Handoff | Hard | Hard | Soft | Soft | Soft |
| Breathing | No | No | Yes | Yes | Yes |
| Intellectual property | Scandinavian telecom operators | Concentrated among a few manufacturers | Concentrated among a few manufacturers | Qualcomm | Qualcomm |
This graphic compares the market shares of the different mobile standards.
In a fast growing market, GSM/3GSM (red) grows faster than the market and is gaining market share, the CDMA family (blue) grows at about the same rate as the market, while other technologies (grey) are being phased out.
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