Everyday Shooter

All you want to know about Everyday Shooter

Everyday Shooter
Developer(s) Queasy Games
Designer(s) Jonathan Mak
Engine Homebrew in Visual C++
Platform(s) PlayStation 3, Windows
Release date PlayStation 3:
NA October 11, 2007
EU February 14, 2008
Windows:
May 8, 2008
Genre(s) Shooter
Mode(s) Single-player
Media Download
Input methods SIXAXIS, DualShock 3, USB controller, or keyboard

Everyday Shooter is a downloadable shoot 'em up video game. It was released on the U.S. PlayStation Store on October 11, 2007; the European PlayStation Store on February 14, 2008; and for Windows PCs via Steam on May 8, 2008.

Contents

Development

Everyday Shooter was developed in the span of a few months by Jonathan Mak using Visual C++.[1] In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack in the game.

Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival[2] and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network.[1]

Gameplay

Promotional screenshot for Everyday Shooter
Promotional screenshot for Everyday Shooter

Everyday Shooter is a dual-stick, multidirectional shooter, sharing a similar control style to Robotron or Geometry Wars. In the game's "Normal Play", the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.

Jonathan Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry."[3]

Several characteristics support the metaphor of Everyday Shooter as a music album. For instance, each of the eight stages could be considered a song. In addition to unique background music for every stage, the player creates procedurally generated music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample.

Initially, the only way to play the game is through "Normal Play" which presents the player with all eight stages in order from first to last. However, points scored in the game can be used to unlock several features such as a "Shuffle Mode". Similar to using a shuffle mode on any music player, turning on shuffle mode in the game will reconfigure the order of the stages. Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game. The player may also unlock the stages to make them available individually in "Single Play".

Reception

Reception
Review scores
Publication Score
1UP.com A[4]
The A.V. Club A-[5]
GameSpot 8.0/10[6]
IGN 7.9/10[7]
PSM3 79/100
Aggregate scores
Aggregator Score
Game Rankings 83%[9]
Metacritic 83/100[8]
Awards
2007 Independent Games Festival: Design Innovation,[10] Excellence in Audio,[10] GameTap Indie Awards[10]
Kotaku: 2007 Game of the Year for the PlayStation Network[11]

Reviews for Everyday Shooter are generally positive, praising its creative music, graphic style and gameplay variety.[4][5][6] A review from 1UP.com concludes "Everyday Shooter succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd." Some critics pointed out similarities to the game Rez,[4][5] while The A.V. Club pointed out homages to classic arcade games such as Centipede, Robotron 2084, and Time Pilot.[5]

Many publications have cited the game's difficulty as a source of frustration,[4][6] though some have pointed out that the game's unlocking system can ease the process of getting through "Normal Play"[4][6] (or, bypassing it altogether by unlocking songs in "Single Play").[5] IGN also criticized the method of point-collecting -- points in Everyday Shooter must be physically collected by the player in the brief amount of time after they appear or else they'll quickly fade away. In IGN's review, it was noted that "flying over all the points is far less effective than it should be, since zipping through a huge clump of them will often yield only a few actual pick-ups."[7]

See also

References

  1. ^ a b "Official Everyday Shooter Information Thread" (Forum Post). Queasy Games Forums. Retrieved on 2007-10-09.
  2. ^ Evan Shamoon, "Garage Game Developer: Our monthly look at the industry's most interesting gigs," Electronic Gaming Monthly 225 (February 2008): 33.
  3. ^ "Official Everyday Shooter Homepage". Queasy Games. Retrieved on 2007-10-09.
  4. ^ a b c d e "Everyday Shooter Review". 1UP.com (2007-10-11). Retrieved on 2008-07-23.
  5. ^ a b c d e "EveryDay Shooter". The A.V. Club (2007-10-22). Retrieved on 2008-07-23.
  6. ^ a b c d "Everyday Shooter for PlayStation 3 Review". GameSpot (2007-10-12). Retrieved on 2008-07-23.
  7. ^ a b "Everyday Shooter Review". IGN (2007-10-11). Retrieved on 2008-07-23.
  8. ^ "Everyday Shooter (ps3:2007): Reviews". Metacritic. Retrieved on 2008-07-20.
  9. ^ "Everyday Shooter Reviews". Game Rankings. Retrieved on 2008-07-20.
  10. ^ a b c "Independent Games Festival Finalists". Retrieved on 2007-10-09.
  11. ^ "Kotaku's 2007 Games of the Year".

External links


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